General Changes/Additions:
- Updated The Last Pensive Fable flow, improving cinematic order and quest steps for clearer progression.
- Added additional guidance after the final Nimrod defeat in the Brewer of Hues Fable.
- Disabled healing while carrying Tuvalkane’s helmet during The Steelsinger Fable.
- Updated Tuvalkane’s crafting UI to display “#/” Fragments Collected” instead of “Insufficient Fragments.”
- Added additional “Ancestor Discovered” text when first discovering an Ancestor.
- Improved Combat Arts UI to more clearly display unspent Arts.
- Improved Fragment UI icon backgrounds to fill based on current Fragment count.
- Reduced damage from Garren Rood’s stomp attack.
- Changed Juniper to use a unique arrow pool, separate from Blitzel’s.
- Increased the Stagger damage of the Fey’s Dhonu bow quick shot and removed the damage fall-off.
- Lowered the frequency of Ode battle dogs appearing in patrols.
- Changed Hark, The Collector Sparrow’s Tale to drop collectible objects immediately rather than at 50-second intervals.
- Adjusted Cloudquell to more accurately restore the original time and weather after completing the Hark, The Collector Sparrow’s Tale.
- Updated post-death Sparrow controls for controller: right stick now controls movement and right trigger (RT) now controls boost.
- Ongoing lighting and environmental improvements throughout Alca.
Fixes:
- Fixed Sparrow’s Tales in the Glades generating Ode’n Moaner objectives in unreachable locations.
- Fixed Sparrow’s Tales in the Glades canceling after moving too far away.
- Fixed the Hark, The Collector Sparrow’s Tale spawning more frequently than intended.
- Fixed Verminia’s rat cage lingering in the overworld after Brewer of Hues is already completed.
- Fixed Fey's Bestone causing fleeing Ode battle dogs to float in the air (Ruh Roh).
- Fixed Juniper not interacting with the quiver’s hide/show mechanic depending on Arrow amount.
- Fixed Juniper using Blitzel’s arrow model.
- Fixed unbound Context Action inputs appearing when interacting with certain Ancestors or Avakot for the first time.
- Fixed the Sparrow respawn input on controllers, and the text now reads: “Seek your fallen frame.”
- Fixed the ‘Add’ Squad Member icon appearing when a squad already has three Envoys.
- Fixed clients becoming locked and unable to move or open menus if joining a host who recently entered and exited the Dermak Undercity or Glades of Andurin.
- Fixed Ode Tempest Cannon charge sound not stopping upon release.
- Fixed an issue where increasing Spirit would incorrectly reduce the damage of Royal Tines.
- Fixed enemies becoming passive if “soul stealed” while the enemy is in an attack animation.
- Fixed some squirrel animations that appeared unnatural.
- Fixed Undercity puzzles stacking after host migration.
- Minor audio fixes.
- Minor VFX fixes.
- Fixed a crash that could occur in Nightfold.
- Fixed a crash caused by Ode battle dogs.
- Fixed a crash when interacting with the Inventory while dead.
- Fixed a crash related to using Cloudquell at certain times of day.
- Fixed a crash related to Ode traps.
- Fixed a crash caused by the HUD.
- Fixed script errors caused by Sparrow’s Tales.