Soulframe Preludes 7 Hotfix 7

Publicado el: November 29th, 2024

General Changes/Additions:

  • Added Sparrow guide summon hint after first meeting Orlick during The Last Pensive.
  • Added animations for Envoys retrieving items from weapon racks.
  • Reduced Stability damage on some of Lady Deora’s attacks during The Torment Stag.
  • Removed forced procs from Lady Deora’s attacks, now managed through Stability damage.
  • Adjusted guard break in Lady Deora’s gap closer combo, moving it from the first hit to the second.
  • Adjusted the timing between the second and third strikes in Bow melee combo.
  • Juniper now regrows arrows when the Envoy is crouched.
  • Hid compass during combat and in Nightfold.
  • Increased hit detection area of Ode’n Moaners.
  • Ongoing lighting improvements for cinematics and throughout Alca.
  • Ongoing improvements to UI notifications.

Fixes:

  • Fixed Courage defaulting to 6 and not updating properly in the character creation screen.
  • Fixed an issue where dying at a spot near Hillyden could cause players to respawn beneath the level.
  • Fixed VFX issues during Deora's primary three-hit combo.
  • Fixed Wingspan Pact Art not extending revive time in Sparrow Soul as intended.
  • Fixed PS4 controller light behavior at low health to pulse smoothly instead of flickering.
  • Fixed animals sometimes spawning on cage roofs when freed.
  • Fixed some chests spawning at weird angles on terrain.
  • Fixed weapon racks placed in overly tight spaces.
  • Fixed host migration resulting in some players not receiving loot.
  • Fixed a bug allowing clients to cast Phantom Flock on allies endlessly.
  • Fixed a firepit in the Glades that could trap clients.
  • Fixed clients not seeing cinematics during The Last Pensive.
  • Fixed multiple instances where players could not progress in The Last Pensive after logging out or leaving a level.
  • Fixed a visibility issue where the stag puzzle hint was not bright enough during The Torment Stag.
  • Fixed Avakot’s dialogue animation not playing correctly when speaking about a “monstered up” stag during The Torment Stag.
  • Fixed an issue where re-entering the Andurin Glades after completing the Torment Stag would reload the Fable dungeon instead of a fresh dungeon.
  • Minor VFX fixes for the Collector, Ode Tempest Idol, Fey Pact, water refraction, and destructible crates.
  • Fixed a crash that could occur at the end of the Garren Rood fight during The Torment Stag.
  • Fixed a case preventing some players from progressing past Rank 1 with Tuvalkane. Affected accounts will be corrected retroactively.
  • Fixed a crash caused by dungeon loot spawning.
  • Fixed a crash that could happen when near campfires.
  • Fixed a crash that could happen when enemies exploded on death.
  • Fixed a crash that could occur by Ode’n Moaners in the Glades.
  • Fixed a crash caused by Ode dogs.
  • Fixed a crash caused by music puzzles.
  • Fixed a crash that could occur during Sparrow’s Tales.
  • Fixed a crash caused by the Hark, The Collector Sparrow’s Tale.
  • Fixed a crash that could occur during cinematics.
  • Fixed a rare crash caused by using unarmed melee attacks.
  • Fixed a rare crash that could occur due to the spawning of chests or cages.