
General Changes and Additions:
- Reduced Nimrod’s base health and self-healing frequency to make the fight feel more fair and beatable. Nimrod now heals gradually over time instead of all at once, scales better to the area and no longer self-heals during the final phase of the encounter.
- Disabled finishers on Nimrod.
- Banneret’s self-heal can now be interrupted with stability damage (stagger, stun, knockdown). Healing occurs over a longer duration, allowing more opportunity to interrupt.
- Reduced the path length of Faction Tales.
- Improved lighting in the Pact choice screen to ensure Envoy is always properly lit regardless of where they awaken.
- Enemies now take additional Stagger damage when blocking Voltaic or Arcanic projectiles.
- Reduced the enemy level range in the Glades of Andurin.
- Reduced the damage dealt by dagger hunters slightly.
- Increased the chance for Faction leaders to chime in during Faction Tales.
- Increased the damage of Arrow Hail slightly.
- Made the compass fade when notifications appear.
- Adjusted default chat window position to appear just above the D-Pad in the HUD.
- Added more visual effects to Odiac parry and Alca’s Children entrance.
- Updated some sound effects for Pact choice screen, Oscelda and Tethren Pacts.
- Improved sizing and alignment of UI buttons such as “View Codex” and “View Location.”
Fixes:
- Fixed Deora’s voice lines playing during Faction Tales when not pledged to the Silent Rose.
- Fixed Ode Bisculam appearing more than once during a Faction Tale.
- Fixed Banneret encounters in Faction Tales sometimes not completing if weapon remained drawn.
- Fixed Faction Tales not expiring properly after being abandoned for over an hour. Note: Tales may briefly reappear on login if near their previous location, but will clear once the area is left. This will be addressed in a future Hotfix.
- Fixed Picktrix Powder sometimes permanently stunning basic Sinecure enemies when cast on them while unaware.
- Fixed existing players not automatically being equipped with their chosen starting gear after selecting a Pact.
- Fixed existing players being able to press ESC to skip the Pact choice screen, preventing them from receiving starting gear until their next login.
- Fixed Duhk Halic not completely disappearing during World Tree cinematic.
- Fixed equipped weapon during World Tree cinematic.
- Fixed players getting stuck when jumping off a raft between latching and departure during a hazard in the Undercity.
- Fixed rat cage being interactable before the Brewer of Hues began.
- Fixed a Glades chest that was incorrectly only dropping the Armet of Iridis Fragment.
- Fixed player-placed waypoints not being automatically cleared once reached, which could cause the Sparrow guide to behave confusingly during navigation.
- Fixed Y button not working in menus when using an Xbox controller.
- Fixed lingering near the edge of the Collector encounter zone causing the Collector and endless crates to continuously respawn.
- Fixed arrows and thrown melee weapons embedding in water surfaces.
- Fixed a spot where enemies could get stuck and stop responding in certain caves.
- Fixed a spot on a southern Midrath bridge where players could fall off unexpectedly.
- Fixed “Next Weapon” appearing on the HUD.
- Fixed the Recent tab icon appearing offset in the invite UI.
- Fixed a crash that could occur when loading the starting Pact choice screen.
- Fixed a crash caused by Mora’s Hand.
- Fixed a crash that could occur when entering Alca’s Children.
- Fixed a crash that could occur when rescuing animals from cages.
- Fixed a crash caused by UI.
- Fixed a crash caused by the Journal.
- Fixed crashes caused by enemy AI.
- Fixed crashes caused by the Collector.
- Fixed a crash caused by Regatta.
- Fixed crashes that could occur when first discovering a Faction.
- Fixed crashes caused by Faction Tales.
- Fixed a crash caused by the Orengall Pact.
- Fixed crashes caused by bows.
- Fixed crashes during The Shewolf Snared.